Games should be playable by everyone, at the pace their skill allows.
The player should always feel like they have agency and affect the outcome.
Focus on intuitive interactions in order to reduce tutorials and hand-holding.
Games should get deeper as you play; like looking down while swimming out from shore.
Type words to dodge asteroids!
A time trial match three game.
A zen infinite runner.
A short story about a king and a robot.
A game about shooting someone down, in space